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Ethanthecrazy
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PostSubject: Minecraft   Mon Nov 08, 2010 10:12 pm

So, Notch said that SMP will be fixed before HL3 comes out. I honestly hope he is proven wrong.

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Ethanthecrazy
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PostSubject: Re: Minecraft   Tue Nov 09, 2010 11:21 pm

Notch said that Ghasts are now immune to lava. Q.Q

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Orphnoch
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PostSubject: Re: Minecraft   Mon Nov 15, 2010 1:19 pm

Ghasts are now like sharks.
In lava.
That have rocket launchers attached to their heads.
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Ethanthecrazy
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PostSubject: Re: Minecraft   Tue Nov 16, 2010 7:25 pm

An apt description. I can just imagine it now.

Actually, I wouldn't put it past notch to put in a lava-dwelling creature that fires rockets.

Don't give him ideas.

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Ethanthecrazy
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PostSubject: Re: Minecraft   Mon Nov 22, 2010 7:13 am

From Notch's Blog


Quote :

The few hours I’ve been able to work today, I tried getting SMP Health as complete as possible. It will be released early next week.

Here’s the status:

* Send attack network data: DONE
* Add the ability to attack other entities: DONE
* Implement falling damage: NOT STARTED
* Implement respawning for dead players: PARTIALLY DONE (there are bugs with the player keeping the current location in some circumstances instead )
* Make eating food regenerate health: DONE
* Send health updates to the players: DONE

The “attack entities” code is done on a general level, so you can hurt animals, monsters, boats, carts and even other players.

There are a couple of other tweaks in the next update as well:

* Fix leaves. Again: DONE
* Optimize the lighting update slowdowns: STARTED
* Make players riding carts or boats a long way receive terrain updates: DONE
* Fix the block re-spawning bug: NOT STARTED
* Add “pvp” toggle flag to the server settings: NOT STARTED.


I also want to know if we should run this.

Quote :
I’m definitely going to add hardcore mode to the game where dying will destroy the world. I’m not sure how it would work in multiplayer, though.. Perhaps you could get “banned” from the server until the world resets if you die on a server running hardcore mode.


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debtmaster
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PostSubject: Re: Minecraft   Mon Nov 22, 2010 4:37 pm

Quote :
Fix the block re-spawning bug: NOT STARTED
sadface
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Ethanthecrazy
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PostSubject: Re: Minecraft   Tue Nov 23, 2010 1:50 am

Quote :
The “attack entities” code is done on a general level, so you can hurt animals, monsters, boats, carts and even other players.
happyface

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ultimate_cloud
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PostSubject: Re: Minecraft   Tue Nov 23, 2010 2:23 pm

Yeah, I have the strangest feeling that hardcore mode would lead to none of us being able to access the server within a week of implementation. Not because any of us lack the skill required to survive, but because we all do ridiculous things from time to time. That and the occasional stupid mistake would spell our ends. Ethan will fall to his death from the top of a tower he's building, Debtmaster will probably burn in lava. Determinator will go on a killing spree, and take out me, Shade, and Dokuto, only to be stopped by Mr.Serious, who will die trying to mine obsidian. And repeat,or something like that. Damage tomorrow is going to be amazing though. I want my comp T_T

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Ethanthecrazy
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PostSubject: Re: Minecraft   Wed Nov 24, 2010 12:54 am

It got shifted back a day, so its coming out today, the 24th.

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Ethanthecrazy
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PostSubject: Re: Minecraft   Thu Nov 25, 2010 1:01 am

Server is up with the update, and its really cool, but Notch still needs to work on the lag.

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Ethanthecrazy
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PostSubject: Re: Minecraft   Tue Nov 30, 2010 3:55 pm

More updates from Notch, server's are starting to look pretty nice. I'll update in a bit, at school ATM.

Quote :
Bug update #3.

The client version is now 1.2.4
The server version is now 0.2.6 (mandatory update, there’s been protocol changes)

Bug fix list:

* Swords and other weapons now deal damage properly
* Added proper hurt animations and sounds to mobs and players
* Fixed dead players logging in as invisible ghosts
* Made arrows visible and deal damage
* Hoes now produce proper seeds
* Creepers make noises and animate before exploding
* Explosions animate properly
* No more infinite free arrows
* Server logging now appends to server.log rather than overwriting it
* Buttons and levers (and a few other blocks probably, it’s a general solution) animate properly
* Fixed minecarts (and pigs!) moving twice as fast as they should when ridden.
* The join server screen now remembers the last entered ip
* Increased chunk saving frequency on the server
* Leaving sneak mode no longer triggers a million sounds
* You can now see sneaking players
* Names of sneaking players aren’t visible through walls, and are visible a much shorter distance
* Snowballs!!

I’ll monitor for bugs for a while, then head home!

[edit:]

Server 0.2.6_01 no longer gives everyone 64 snowballs on connecting

[edit:]

Server 0.2.6_02 and client 1.2.4_01 now spawn other monsters than ONLY CREEPERS EVERYWHERE

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Ethanthecrazy
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PostSubject: Re: Minecraft   Tue Nov 30, 2010 9:09 pm

Server has been updated.

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PostSubject: Re: Minecraft   Fri Dec 03, 2010 5:58 pm

Ip logging is convenient. I hope all the random killing (That we all knew we were going to do when pvp was put in) is gone by the time I get my comp back. I think I may find a good hole to hide in anyways. . .just to be safe.

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Ethanthecrazy
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PostSubject: Re: Minecraft   Sat Dec 11, 2010 3:16 pm

MINECRAFT HITS BETA ON DECEMBER 20!

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